The legendary cartoonist aims his pen and paper toward his high school summer job For three summers beginning when he was 16, cartoonist Guy Delisle worked at a pulp and paper factory in Quebec City. Factory Summers chronicles the daily rhythms of life in the mill, and the twelve hour shifts he spent in a hot, noisy building filled with arcane machinery. Delisle takes his noted outsider perspective and applies it domestically, this time as a boy amongst men through the universal rite of passage of the summer job. Even as a teenager, Delisle`s keen eye for hypocrisy highlights the tensions of class and the rampant sexism an all-male workplace permits. Guy works the floor doing physically strenuous tasks. He is one of the few young people on site, and furthermore gets the job through his father`s connections, a fact which rightfully earns him disdain from the lifers. Guy`s dad spends his whole career in the white collar offices, working 9 to 5 instead of the rigorous 12-hour shifts of the unionized labor. Guy and his dad aren`t close, and Factory Summers leaves Delisle reconciling whether the job led to his dad`s aloofness and unhappiness. On his days off, Guy finds refuge in art, a world far beyond the factory floor. Delisle shows himself rediscovering comics at the public library, and preparing for animation school-only to be told on the first day, `There are no jobs in animation.` Eager to pursue a job he enjoys, Guy throws caution to the wind.